THE FRACTURED LEYLINE

Welcome to the Fractured Leyline

What it is:
The Fractured Leyline is a high-fantasy adventure set within a magical realm sustained by glowing energy threads that weave through the land. When the central leyline fractures, reality begins to destabilize—magic falters, illusions distort, and ancient defenses awaken. The player is chosen to travel through enchanted halls, living stone, and shifting arcane spaces to restore balance.

Tone & Feel:
High fantasy · mystical · luminous · ancient · heroic
Think glowing runes, floating platforms, enchanted banners, starlight castles, and arcane constructs.

Therapeutic Lens:
Each environment is intentionally designed to embed:

  • Visual attention

  • Visual sequencing

  • Near-point copying

  • Visual-motor precision

  • Visual discrimination

  • Figure–ground processing

  • Sustained attention

  • Spatial mapping

All therapy tasks are concealed within a cohesive fantasy narrative, maintaining immersion while delivering structured visual-perceptual intervention.


THE FRACTURED LEYLINE – GM SCRIPT

Who this is for: Occupational Therapists running a TTRPG-style vision therapy session

How to use this page:

● You can read the READ ALOUD sections verbatim

● Follow GM DO THIS

● Dice rolls add story tension but do not replace the therapy task

● You may adapt narration, the script will suggest specific rolls for your client to make, but allow the client to guide the story and come up with creative ways to solve the problems, sometimes requiring a different roll than the one suggested

BEFORE YOU START

GM DO THIS:

● Place dice, blank paper, character sheet, and a pencil in front of the client

● Keep all worksheets face-down

READ ALOUD:

“We’re going to play a short table top role playing game. I’ll describe the world, you tell me what you want to do, and sometimes we’ll roll dice to see how it goes.”

SCENE 1 – THE HALL OF CHOSEN THREADS (Character Selection & Copying)

Focus: Visual tracking, near‐point copying

READ ALOUD:

“You stand in the Hall of Chosen Threads, a stone chamber lit by floating candles. Along the walls hang glowing banners—each bearing the mark of a different hero. These threads once kept the realm in balance, but something has gone wrong. The great leyline that carries magic across the land has fractured, and the realm’s guardians have turned to you.”

GM DO THIS:

● Place the archetype + stat sheet in front of the client

● Prop it so the client must shift focus between it and their own paper

SAY:

“Choose which hero’s thread you will take, and copy their details onto your character sheet.”

ROLL: Have client roll Mind

● 10+ → “The thread binds smoothly to you.”

● 7–9 → “The magic flickers, but holds.”

● 6‑ → “The thread resists—then snaps into place.”

READ ALOUD:

“The chosen banner dims as its magic settles into you. A stone door grinds open, revealing a descending path etched with runes.”

SCENE 2 – THE WHISPERING BANNERS (Visual Sequencing)

Focus: Visual scanning, left-to-right tracking

READ ALOUD:

“Tall banners hang across the path ahead, each marked with a series of symbols telling an old spell‑story. Wind stirs them out of order. Only by restoring the correct sequence can the magic hold steady long enough to pass.”

GM DO THIS:

● Place the sequencing worksheet in front of the client. Do not show the Game Master Key.

SAY:
“Reorder the banners so the spell reads correctly.”

ROLL: Mind or Dexterity

●      10+ → “You recognize the correct order immediately.”

●      7–9 → “You hesitate, but the pattern reveals itself.”

●      6‑ → “The symbols blur together—try again.”

GM DO THIS:
Based on the roll and the client’s clinical needs, provide the Game Master Key either briefly (to challenge memory) or keep it visible for reference.

READ ALOUD:
“As the final banner is set, the wind stills. The path ahead solidifies into stone.”

SCENE 3 – THE STARFALL CASTLE (Visual‑Motor Precision)

Focus: Visual‑motor precision, line control

READ ALOUD:
“A vast castle of starlight rises before you. Cracks pulse faintly along its surface. One half shines steadily, while the other flickers in and out of focus, as if one wrong look could scatter the light entirely.”

GM DO THIS:
Place the line‑symmetry worksheet in front of the client.

SAY:
“Carefully reinforce the castle by copying what you see on this side to the other side of the page.”

ROLL DURING TASK: Agility

●      10+ → “Your feet are steady and your path is clear. You reach the castle without struggle.”

●      7–9 → “The light flickers, but holds. You find your way, though it takes longer than you’d like.”

●      6‑ → “The line fractures. The light goes out for a moment and you stumble on the path. Lose 1 hit.”

SCENE 4 – THE ECHO VAULT (Visual Discrimination / Figure–Ground)

Focus: Visual discrimination, figure–ground, sustained attention

READ ALOUD:
“As you cross the threshold of the castle, starlight hardens into stone beneath your feet. The cracks you sealed no longer pulse—but they echo. Each step shimmers, as if the castle itself is listening.”

“You follow the echoes downward until they gather in a circular chamber: the Echo Vault. The walls are carved with layers of runes, old and new, overlapping in chaotic patterns. Only some still carry true leyline magic. The rest are shadows—distortions and false paths.”

“The vault will open only if the true runes are identified. Choose wrong, and the echoes grow louder… and more confusing.”

GM DO THIS:
Place the visual discrimination worksheet in front of the client.
(Two versions are provided so you may increase or decrease difficulty as needed.)

SAY:
“Find only the runes that still carry real magic. Ignore the false ones.”

ROLL: Mind or Dexterity

●      10+ → “Your eye locks onto the real pattern. The false runes fade as you work.”

●      7–9 → “The echoes interfere, but you separate truth from illusion.”

●      6‑ → “The runes blur together. The vault resists—slow down and try again.”

READ ALOUD:
“As the final true rune is marked, the false carvings crumble into dust. The echoes fall silent. A narrow stair spirals downward, glowing faintly with stabilized leyline energy.”

“The stair hums beneath your feet. This is no longer the castle’s magic—it is the leyline itself. Its energy pulls and shifts, never settling in one place for long.”

SCENE 5 – THE LEYLINE SENTINEL (Mapping Combat)

Focus: Near–far shifts, spatial mapping, sustained attention

READ ALOUD:
“You reach the heart of the leyline. Crystalline platforms float above a chasm of raw magic. From the light rises a towering construct of stone and arcane energy—the Leyline Sentinel. It moves whenever the magic surges.”

GM DO THIS:

●      Keep one map visible but out of the client’s reach.

●      Give the client a blank map.

●      Indicate the player’s starting position.

SAY:
“To face the Sentinel, you must track the battlefield. Look at my map, then copy what you see. The platforms will not stay where they are.”

ENEMY: Leyline Sentinel
Hits: 5

SPECIAL RULE – ARCANE SHIFT:
At the start of each round, move the Sentinel on the GM map. The client must update their map accordingly.

COMBAT FLOW (repeat until the Sentinel reaches 0 hits):

  1. Update the map

  2. Player declares an action

  3. Roll the appropriate stat

  4. Resolve the outcome

ROLL RESULTS:

●      10+ → Success; Sentinel loses 1 hit

●      7–9 → Success with consequence

●      6‑ → Miss; the Sentinel shifts or the terrain destabilizes

ENDING THE FIGHT – READ ALOUD:
“The Sentinel cracks, its runes dimming. With a final tremor, it collapses into inert stone. The leyline’s glow steadies.” time since you entered, the Vault is quiet.”

EPILOGUE

READ ALOUD:
“The fracture seals. Magic flows smoothly once more. Far above, the realm breathes easier. The threads you carry grow quiet—but not gone. The leyline remembers who restored it.


Evidence:

While the effectiveness of TTRPGs in vision therapy have not been published at this time, the evidence available suggests a positive impact. Check out the Rehab Arcade’s TTRPG page for more information about this.

Below is evidence in support of the specific interventions used throughout this one-shot:

Visual Search

Paper Tasks

Cancellation Tasks

Visual Scanning