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• 3/16/26The Rehab Arcade: The Story, The Journey, and The Future
In Episode 2 of The Rehab Arcade Student Takeover, Katie sits down with Erik to explore The Rehab Arcade: the story, the journey, and the future. Together, they unpack how the idea first took shape, the clinical and educational needs it was built to address, and how it has grown into a platform advancing adaptive and therapeutic gaming in occupational therapy. Through conversation and shared insight, they reflect on lessons learned and the exciting direction this work is heading next.
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• 3/16/26Rehab Arcade - Intro to Accessibility Solutions: Motor Control, Cognition, Hearing, Vision and More!
In this episode of OT Unleashed Student Takeover, Katie and Erik explore how built-in accessibility features are transforming modern gaming into a more inclusive space for players with motor, cognitive, visual, sensory, and hearing differences. Through an occupational therapy lens, they discuss how motor control impacts gameplay, highlight cognitive supports like navigation aids and adjustable difficulty in various titles. They also review sensory and visual accessibility tools available on major consoles, along with captioning innovations that enhance the experience for players with hearing impairments. Tune in to learn how thoughtful game design promotes meaningful participation, engagement, and empowerment for all gamers.
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• 3/16/26OT Unleashed Student Takeover: The Evolution of Adaptive Controllers: Past, Present, and Future
In this episode of OT Unleashed: Student Takeover, Katie and Erik explore the history and evolution of adaptive gaming controllers, tracing the journey from early DIY adaptations and therapist-built solutions to today’s inclusive, mainstream designs. They discuss how early gaming systems created significant barriers for individuals with physical disabilities, requiring creativity, technical skill, and extensive customization just to participate. The conversation highlights the cultural and advocacy shifts that reframed gaming as a meaningful leisure occupation rather than just a therapy tool, leading to a major turning point with the 2018 release of the Xbox Adaptive Controller. They also examine newer innovations such as the Xbox Adaptive Joystick, Access Controller for PlayStation 5, HORI Flex Controller, the Nhuad Controller, and the Byowave Proteus Controller, highlighting how collaboration between gamers with disabilities, occupational therapists, and industry leaders has transformed access to gaming. From increased independence and social participation to identity development and quality of life outcomes, this episode underscores how adaptive controllers are powerful tools that support autonomy, inclusion, and meaningful engagement in gaming.
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• 3/16/26Press to Play: How Buttons and Switches Unlock Adaptive Gaming
Katie Peterson and Dr. Erik Johnson explore how buttons and switches form the foundation of adaptive gaming setups. They discuss how occupational therapists evaluate motor control, endurance, and positioning to match individuals with the right inputs, and how thoughtful button mapping can transform simple technology into powerful tools for accessibility, independence, and meaningful participation in gaming.
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5/15/26Level One: The Adaptive Gaming Evaluation Process
In this episode of OT Unleashed: Student Takeover, Katie Peterson and Dr. Erik Johnson explore how occupational therapists approach the evaluation process in adaptive gaming using the Gaming Assessment and Measurement for Enabled User Performance (GAME-UP) framework. They walk through how clinicians begin with the occupational profile, assess motor, cognitive, and sensory performance skills, analyze environmental and game demands,to determine the best adaptive setup for each individual.
This episode highlights how thoughtful evaluation helps therapists match the right technology, accessibility features, and gaming strategies to each client’s unique abilities and goals, ultimately supporting meaningful participation in gaming and social connection. Listeners will also learn common evaluation pitfalls and why adaptive gaming assessment is about more than equipment and more about enabling engagement, autonomy, and inclusive play
Access the Game-Up and The Game tool here: General 2 — The Rehab Arcade
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5/15/26Set up for success: Mounts, Splinting, and Positioning in Adaptive Gaming
In this episode of OT Unleashed: Student Takeover, Katie Peterson and Dr. Erik Johnson dive into the critical role of mounts, splinting, and positioning in adaptive gaming. While switches and controllers provide access, this episode highlights how proper setup and body alignment are essential for maximizing performance, reducing fatigue, and promoting long-term participation.
Listeners will learn how occupational therapists trial mount placements, integrating positioning systems with wheelchairs, and using splinting to support efficient movement. The conversation also explores why client-centered positioning is key to building independence, confidence, and identity as a gamer.
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5/15/26Leveling Up Therapy: The Power of Therapeutic Gaming in OT
In this episode of OT Unleashed: Student Takeover, Katie and Erik explore how video games can be used as intentional therapeutic tools in occupational therapy. They discuss how gaming supports motor skills, cognition, emotional well-being, and social participation through engaging, motivating, and goal-driven activities. Learn how therapists select, adapt, and measure gaming interventions to enhance meaningful outcomes for clients.
Listeners will also learn how therapists can select and adapt games based on client goals, abilities, and interests, as well as how to grade activities and measure progress in meaningful ways. The discussion introduces tools like the Therapeutic Game Generator from The Rehab Arcade, which helps clinicians connect treatment goals with appropriate game mechanics.
Check out the Therapeutic Game Generator here: Therapeutic Game Generator
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5/15/26The Rehab Arcade: New & Exciting Tools Changing the Game
In this episode of The OT Unleashed Student Takeover series, Dr. Erik Johnson and Katie Peterson explore new and exciting gaming tools that are expanding accessibility, including innovations like the GLYDR foot controller and the Audeze Mobius spatial headphones. They discuss how these technologies are making gaming more inclusive and how they can be used in occupational therapy to support engagement and participation. Tune in for a quick look at how emerging tools are shaping the future of adaptive gaming. Order GLYDR Here: Glydr - The Innovative Foot Controller for Games & VR More information about Audeze Mobius Spatial Headphones: Audeze Mobius Spatial Audio Headset, Best for Immersive Gaming
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5/15/26Achievement Unlocked: Documenting Functional Gains
In this episode of OT Unleashed: Student Takeover, Katie and Dr. Erik Johnson break down how occupational therapists can effectively document adaptive and therapeutic gaming in clinical practice. They explore how to connect gaming interventions to occupational goals, demonstrate clinical reasoning, and justify the use of adaptive tech equipment.
Listeners will learn practical strategies for writing treatment notes, measuring progress, and avoiding common documentation mistakes. This episode highlights how, when documented correctly, gaming becomes more than just play, it becomes a meaningful, goal-driven therapeutic intervention.
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5/15/26Inside Adaptive Gaming Clinics
What happens when evaluation, adaptive equipment, and therapeutic gaming all come together in one place? In this episode of OT Unleashed: Student Takeover, Katie Peterson sits down with Dr. Erik Johnson to explore the world of adaptive gaming clinics.
They break down what adaptive gaming clinics are, who they serve, and how occupational therapy practitioners play a central role in creating accessible, meaningful gaming experiences for individuals with physical, cognitive, and neurological challenges. From hands-on evaluations and customized equipment setups to the powerful social and community aspects of gaming, this episode highlights how clinics are transforming participation and inclusion.
Whether you're an OT practitioner, student, or simply interested in adaptive technology, this episode offers practical insight into how gaming can be used as a therapeutic and empowering tool.
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5/15/26Gaming Evidence?: What Research Says About Gaming in OT
Is gaming really therapeutic? Or is it just play? In this evidence-based episode of OT Unleashed: Student Takeover, Dr. Erik Johnson and Katie Peterson take a deep dive into the research behind adaptive and therapeutic gaming in occupational therapy.
Katie breaks down current literature on gamification, virtual reality, and digital gaming, exploring how these interventions support motor recovery, cognitive function, motivation, and psychosocial well-being. From stroke rehabilitation outcomes to the role of gaming in fostering identity, inclusion, and community, this episode highlights the growing body of evidence validating gaming as a meaningful and skilled occupational therapy intervention.
The discussion also addresses common challenges, including accessibility barriers, cost, and lack of clinician training while emphasizing the critical role occupational therapists play in bridging the gap between technology and function.
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5/15/26Beyond the screen: Therapeutic use of TTRPG ft. Laura Weiss
In this episode, Dr. Erik Johnson and Katie Peterson sit down with Laura Wiess, an occupational therapy student from the University of Pittsburgh, to explore an innovative and emerging intervention: the use of tabletop role-playing games (TTRPGs) in occupational therapy practice.
Laura shares her journey into OT and what inspired her to pursue a capstone focused on TTRPGs as a therapeutic tool. She breaks down what tabletop role-playing games are in a way that is accessible for all listeners, while highlighting how these games can be used to support meaningful engagement and participation in therapy. The conversation dives into how TTRPGs align with core occupational therapy principles.
Listeners will also get an inside look at Laura’s capstone project, including the development of her TTRPG generator, a customizable tool designed to help practitioners easily implement game-based interventions across a variety of client populations and settings. She shares examples, discusses the adaptability of the tool, and reflects on the feedback and outcomes she observed throughout her project.
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5/15/26The Series Finale Wrap-up
In this final episode, Dr. Erik Johnson and Katie Peterson reflect on the journey of this capstone project and the development of the Student Takeover podcast series. From identifying gaps in knowledge and clinical implementation to creating accessible, evidence-based content, this series aimed to bridge research and practice in a meaningful way. This episode highlights key insights gained, the impact of podcast-based learning, and the importance of continuing to promote innovative, client-centered interventions in occupational therapy.